Making grass for games WIP - Default maps in Unreal Engine

May 21, 2020

Another week another blogpost, we've been pretty busy on our side, especially because we're slowly reaching out to people to collaborate with in our quest to use the support that we get and put that back into resources (I know I keep mentioning we, but it's still just me at this point! :D) there are a lot of things that I've been testing with in hopes to expand the content that we can offer, such as a new Patreon tier, new tutorials that are in the works, which I started on myself as well, but more on that in the WIP section!

New podcast episode!

New patreon tier

With the podcast picking up traction, I've decided in adding a new tier specifically for the podcast as well, this will allow us to support not only the podcast but all the collaborators we pay to create content for the site too.

The people who decide to support through this tier will still have access to the monthly updated tips and trick compilation, discord access but in addition to this they get the podcast one week early! Also, I'm thinking about adjusting the rewards of this in the future too, like maybe adding some promotional codes or something once we launch our tutorials, but more on that later! :D

Grass for games WIP

So finally I'm getting to recording one of my own very first tutorials currently I did the process multiple times and have recorded multiple sections already, but I'm quite unsure on how to stitch it together or if I should talk over it while I'[m doing it or cut it together afterwards.

I'll figure it out! These two images are more sneak peeks, this was one earlier shot of my first time I followed the process, but I felt something was still off.

So I went back, adjusted some stuff to the meshes itself and tweaked the lighting a bit, which resulted in a much better and more natural looking end result.

Can't wait to share more!

Sculpting & Texturing a Stylized Sword

Some really interesting sculpting and texturing tips by Luxas Macfield, made for a really interesting end result. So if you want to learn how to make your stuff stand out look no further.

Applying to be a Game Artist: Things You Should Know

In this little writeup by Benjamin Chevalier covers what Art recruiters want to see in your portfolio, profile and applications.

Blender Addon: Texel Density Checker 3.1

If you are working with blender and looking for a good Addon to measure your Texel Density, look no further!

Artwork Credit
Alex Figini

This week's winner of the Artist of the week Vote on our Patreon is Alex Figini, Showing off some of the incredible work done for Anthem. I really love the dark and somber mood portraying this concept above, there has always been something really interesting about seeing the industrial process gone completely rampant and out of control, which makes this specific exploration of a massive structure that completely corrupted the environment around perfect for that story.

However, it was hard picking one for all the other explorations too, there are a bunch of other concepts that really offset this balance of this heavy first image, so make sure to check them out too! I really love what you did with this one on a personal level, it feels so grounded and relatable.

So thanks so much for inspiring us all Alex!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on:

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