[#82] Trip Recap & Portfolio Tips - Part one

December 18, 2019
Evening People!

It feels good to be back and working again, the vacation really did a lot of good to inspire and give me a well needed break to think about a lot of things. The biggest thing being that I really love to be back and working on my personal project again, which is something that was getting on the down low more and more recently without noticing, but it's good to be back, fully recharged.


A thing that did got me thinking is that I will probably put a bit less pressure on myself with the "WIP" section and adding it on more irregular basis, this feeling comes mainly from some of the weeks where I dont have that much too show I would rush it in the last evenings to get something together and this is something that I want to avoid. Another thing that this will do is that it will allow me to more freely experiment some more with stuff and not be too concerned about the visual result and making it somewhat presentable.

So hopefully more irregular but more meaningful updates to that section in the future! Now onto some pictures from the trip.

TRIP RECAP!

We had an awesome trip starting in Budapest the going to Bratislava, Vienna and eventually Prague. Spending a lot of time taking pictures and walking a lot! (our feet are still recovering from it hahah :D). Some interesting things we did was visit Budapest Castle, Chill out in some thermal baths, Caravaggio exhibition in Vienna and so much more! But let the visuals do the talking.

Also I will add more and more of these pictures to my Instagram too, as that account is now focused on the photography that I will be doing!

Normal Edge Decal Tutorial - Game Environment

Another awesome tutorial by Leonardo Lezzi, this time on normal edge decals which are super useful for modular environments.
https://www.artstation.com/artwork/l3wwa


Glass Shaders ( An Unreal Engine 4 Tutorial)

Its time that I do another one of these soon, but this one about glass shaders for Unreal Engine still seems a favorite.
https://www.artstation.com/artwork/WRZNX


Aquatic Plants: Substance Designer Breakdown

A nice little breakdown for all you substance lovers and how to make some nice looking aquatic plants.
https://80.lv/articles/aquatic-plants-substance-designer-breakdown/

Artwork Credit
Simon Fuchs
Havana - Streets

Look at this week's beautiful colors in this environment made by Simon Fuchs (And other's ofcourse!) for Overwatch. I have always been a big fan of the environments of overwatch and how they handle their style and make their beautiful environments. The ways that all the colors work together and compliment each other in combination with nice shapes for the buildings themself, like for example seen on the upper stories that are slightly sagging, giving them way more character which really pushes the look.

Simon Fuchs has an portfolio that showcases other more realistic pieces especially hard surface models, which are great so make sure to check them out too.
Especially those pieces will inspire me to make better designs too and I'll have to check out that tutorial too, so thank you so much for inspiring me Simon!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on: https://patreon.com/Beyondextent

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