Preparing for the future & Baking - Highpoly mesh tips

March 4, 2020

Evening People!

This week has been another pretty busy one especially tiring because of the move of all the blog content, checking if all the text was correct and if all the pictures worked correctly, and I can finally call that big chunk of work done! Now I can focus more on the general layout and all the other stuff that I still need to get in order.

Other then that though I have been getting more frequent request for feedback on portfolio's and for the first time I really started to feel overwhelmed by all the different platforms that people are reaching out on and caused me to miss some of them, so I'll need to see if I can do something about that somehow, if you got some suggestions leave them down in the comments!

Amazing talk from the "World Content Manager" from Massive Entertainment

We had another amazing opportunity within our studio to get a unique look into the world of game development, Chloe Hammoud, the world content manager came over to talk about the recently released Division 2 DLC "Warlords of New York". I won't be talking about this too much, but the whole look behind the veil and peeking into the development side of things is super interesting!

Done with blog content move

So as mentioned before, I have finally completed the move of all the blog content! This took a really long time, mostly because there was no easy way to move the content between places because of the different ways I has them setup in Notion compared to Webflow. Now I just need to go through them and double-check them all, but this is not as bad as copy pasting and reformatting all these posts.

I'm pretty happy that the rest of it was so easy to setup and allows me full customisation, which is the main thing I wanted out of this. However there is like a while new dimension that opened up, like for example how do I want people to interact with the site itself and what do I need to support that? So there is a while ton of stuff that I need to figure out, but I'm super excited to share more in the future!

Also... if you got any name suggestions for this site, fire away! ;P

Planning the pillars for the website

So with all that stuff about the website, there is one thing I will really be focusing on in the coming period, and these are the pillars of all the resources and items I and possibly others in the future will be adding to the site.

Some of the things that I am thinking about are. Paying artists for their content if they create it (Including articles), being focused on Environment Art but also on the the disciplines that come in contact with this so also including concept art and level design in related to it. These are things that I still want to play with, but I feel really strongly about too.

So probably the first thing that I will be wanting to look into is finally create a course of curriculum for future mentee's to look into, but I won't be talking about that too much. This is still a long way off before there is going to be something actually coming out of this.

The first step of this would be planning, but also FINALLY video production, which has been a big fear of mine, but I need to force myself out of my comfort zone if I want to make this happen, so hopefully one I get my website in a good place, I'll start looking deeper into this, but as always if this gets some traction I'll make sure to share it here.

How to Succeed in a Studio as 3D Artist

FlippedNormals cover important things to keep in mind when you're working in a studio as a 3D artist, this is an interesting talk for people getting their foot into the door.

Make Neon Signs in Blender - Lazy Tutorials

Want to create some amazing looking neon signs? IanHubert's Youtube Channel has got you covered!


This might come from a weird place, but movies are a great inspiration for composition, lighting, camera angles, and more... And this is why this little site is so great, it allows you to quickly go through entire movies focusing on those elements.

Artwork Credit
Richard Pratley

Brough to you by my Patrons, we look at the work of Richard Pratley this week!

This really nice little Portable heater is a really good and clean showcase of the of how to build a prop, especially the texturing is really nice in this, giving people that want to get into the industry a really good idea of what you want in your portfolio to show that you are capable of making a prop yourself.

Another thing that is really nice is that in most sections the props is nicely optimized when it comes to the flow of polygons end edges, that being said there are also a lot of edges that could be optimized further if you start looking at it, especially some of the rounded parts could be pushed down in terms of polycount, especially for the size of this prop.

Nonetheless, this props is really nice, what a great way of pushing yourself and creating a beautiful piece Richard, hopefully you'll get a job soon! (hopefully you'll get one soon!)

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on:

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