"Beyond Extent" & Substance Painter Opacity Map

April 1, 2020

Evening People!

Another pretty busy week, I can't believe it's already the next week, I feel like I was just writing last week's blog entry yesterday. This might have something to do with the timezone changing and also just working from home starting to take it's toll in a weird way where time is becoming more and more hazy or fluid. But a lot of this comes out of me not really having a schedule anymore, like we're not really doing the daily walks or something like that, but let's skip all the wining there is a lot of interesting stuff to talk about in this one!

March Compilation Update

First thing on the menu is the new Monthly Tips and Tricks compilation update, adding all the ones that we discussed in the four previous weeks added to this nice PDF document making it easy to look through it and take it with you no matter where you go.

You can get access to this through this link down below: https://www.patreon.com/posts/environment-art-35436173

Domain name locked down

There is some exciting stuff happening this week, it took a really long time but I finally nailed down the name of the site that I was building in the last couple of months and am getting closer to getting all the pieces together.

So I'm happy to announce that "Beyond Extent" is going to be the name going forward and will be out there real soon! There is still so much that I need to do and there are so many moving pieces, one of these being a Logo design that is currently underway! (super excited about that!) And is also the first real time that I started reaching out to other people and paying them for services too, which feels so weird to me, but it something that I will have to get used too.

I would also want to take this time to ask of you what you would love to see from a site dedicated to Environment Artists and what you think you need to push yourself to the next level, so be sure to leave a comment below.

How to model normal maps in blender


A nice little trick that will help you get quick normal maps inside of Blender using the Viewport Shader.

Creative Fundamentals Vol. 1


I haven't had the time this week to explore this myself but I've heard a lot of good things about it, and it's one of the more crucial things that people need to dive into, being Fundamentals.

Create a ThunderStorm | QuickTips #5


Last but not least some more little tricks on how to create a thunderstorm that you can use to spice up your own scenes and worlds with some more QuickTips.

Artwork Credit
Otto Ostera

This week we feature this killer piece by Otto Ostera, before diving into this, do yourself a favour and check the piece out, especially the camera moving through the scene is amazing.

The first thing that really jumped out to me are all the different layers happening, starting out in this dark foreground layer then moving into this mid-ground layer where you get all these nice world building elements with a lot of nice model and texture details and lastly the great background layer showcasing the castle in the clouds, this is such an amazing piece and it makes me really want to get back into modelling and building my own scene!

Make sure to check out the other shots on Otto's portfolio, it's a stunning environment that really lives and breathes with life, thanks so much for putting the time in to create this beauty of a scene Otto and thanks for inspiring us all!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on: https://patreon.com/Beyondextent

Related blogposts

Read more
Read more
Read more