Environment Art Tips collection & What are collisions?

August 27, 2020

Another busy week from my end, but mostly background stuff so I will not bore you with those details :D However, there is some pretty big and exciting news in terms of finally having a shop up and running that can serve as a base for future tutorials and resources to help you and other people out there grow their skills, help in your journey as an environment artist and go beyond the extent of their current skills!

It also holds some of the tutorials I did before as free resources, so make sure to check them out with the link below.


Environment Art Tips Collection

Now let's get to the juicy part, mostly applicable for non-patreons and that is the "Environment art tips" collection, this collection is the new version that contains all the tips from 2018, 2019 and until the end of August (the month in which is blog was released), so this means 125pages full of environment art knowledge ready for you to discover.

This also comes with a revamped category system and easier navigation on mobile, making it easier to discover this on the go!

If you want to check it out for yourself, more information can be found on https://www.beyondextent.com/shop

PODCAST - The last 10% are often the hardest

Youtube: https://www.youtube.com/watch?v=_Cf82MqhiXY

Spotify: https://open.spotify.com/show/7LqIB7j3kr2p6JlYWG2heJ

Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8yMWRmYzcwMC9wb2RjYXN0L3Jzcw?ved=2ahUKEwjT9JKAv6rqAhXF04UKHbYYBz0Q4aUDegQIARAC&hl=en-DE

This week we talk about the importance of being able to work through the final parts of the project. Discussing some of the ways that we tackle this issue between our self and just dispel the myth that other people don't suffer from this themself.

Prop Texturing/Rendering Tutorial


In this Underwater themed tutorial, expert 3D artist Wes McDermott guides us through the process of texturing an asset and rendering a scene for a portfolio image.

Creating a basic Substance Painter Filter


This video by Substance by Adobe is a good introduction on how to build your own filters.

Hard Surface Topology Reference Archive


A nice collection of Hard Surface Topology Reference a collected in this nice Archive.

Artwork Credit
Kevin Dunlop

This week in our Patreon vote we actually had a tie between Kevin Dunlop and Paula Sánchez-Ferrero, but I bet you can already tell who won by looking at the picture above.

I got nothing against a really nice prop, but if I have to decide between a really nice prop or a full environment with a nice composition and interesting story, then the choice is easy!

Which is why we're talking about this piece by Kevin Dunlop today! I really love this piece, it shows of an interesting story within a really well framed composition, seeing that Kevin has a background in Environment art you can really see this creeping through in this piece by using a solid 3D blockout to then paint on top of for the final result.

You can look a this piece and your mind will instantly begin to wonder what is going on here, are they being sacrificed? Is is a summoning? and it's that kind of intrigue that really adds to a good picture. So thank you so much Kevin for being such an amazing inspiration, and I hope to see more like this in the future!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on: https://patreon.com/Beyondextent

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