Getting into editing & Baking - Floaters

May 7, 2020

Evening People!

Hope you are all doing well out there, this week was another filled one, currently enjoying a full week off work to take some time to destress and just focus on other stuff again

Podcast recording

Last Saturday a colleague of mine Johann William Loffler and myself dove into our first podcast recording, it was super interesting to see what goes into making a podcast and the stuff behind the scene afterwards like editing, balancing the volume, etc... It was also interesting from a setup perspective, because I forgot to record my audio on separate tracks, but this is a big experiment and there is a while ton of new stuff to learn, especially because I'm still doing all the editing myself.

Growth of the community

Something I really haven't discussed in a while is the growth of our little community, I'm really happy with the people that are on the discord and how they have enabled me to be a little more free and allowing me to do more experimental stuff, the blog grew into the website which currently had big plans and a lot of moving parts, so I'm really excited to keep pushing the way Environment Artists get their information, I'm just really excited to keep pushing my knowledge, try out new stuff like doing podcasts etc as well, it's just so fun to try all these different approaches.

First newsletter!

We recently pushed out our first newsletter, which took a bit to setup, but I finally got it to work (at least good enough for a first iteration!) So if you are interested in staying up to date you can find this list in the footer on any blog page or on "our mission" page.

EXP-Points article

I recently did an article for EXP-Points that got released this week, it's all about the work that goes into blog, how it started, how it evolved, my favourite topics and more... So make sure to check it out over on

Creating The World of Assassin’s Creed Origins

A really interesting articles that dives into the creation of the giant world of Assassin's Creed origins diving into all the things that come into being an artist that is a part of this big machine.

GNOMON - Youtube Channel

A really useful channel that has been around for a while, I personally love to listen to the talks that they do where they host people from big studios.

Star Citizen : Workflows explained

A really cool dive into the world of workflow, instead of using the traditional workflow, Star Citizen had to be more forward thinking and develop a workflow that was easier to control, have more detail and be more robust for the future, this little tutorial goes into some parts of that process

Artwork Credit
Billy Matjiunis
Birch Forest | UE4

This week we feature the work of a colleague from all he way across the planet picked by our lovely Patreon supporters from a couple of others. Me and Billy never really spoke before but that doesn't make his work any less impressive, his most recent scene "Birch forest" really hits home for me as a big fan of foliage and takes me back to when I was building my first Speedtree project.

I really like what Billy has done with such a simple composition here, the curved road around the corner always makes for an intriguing and inviting people into the frame.

There is so much subtle stuff going on in these videos and frames, all the different shades of green, all the small little white and coloured flowers near the ground, those ground materials themself are also really interesting to look at, especially because it's a blend of scan, zbrush sculpting and traditional techniques. Thanks so much for inspiring all of us Billy, looking forward to working with you in the future and hopefully meeting one day!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on:

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