Giveaway winners & Unreal Engine light mobility

July 23, 2020

Evening People!

Hope you are all doing well and that you are having a productive week, I've had a pretty nice one myself! Taking more time to chill out in the discord community voice chat and getting some more personal work done. But the main thing most people have been waiting for are the results of the giveaway!

Contest winners

So tried to do something now over on my personal Twitter this week in celebration of reaching over 2000 followers, and I wanted to thank all of you for participating, and if you are still interested in getting your own version you can head on over to Patreon or get the older 70 page version on

Allright, enough babble, here are the winners of that challenge!

@gabi_cake @LuminousFlame_ @J5R16 @SteafanC @vladorales @crompwell @pepperoni_king @AustenJamesLong @mystery_writer7 @imbakeks

So if you are in the lucky winners list then ping me ( a message and I'll send you the compilation!

New podcast episode

In this episode of the podcast we finally dig into our own job responsibilities and what our job is like too, So as usual let us know what you think about them!



So made some bits of progress on my little environment on the side too, been primarily focusing on adding more and more assets to the scene and making it all make sense.

Some other things I've done are getting a good grip on the blending between the decals and underlying materials, working a bit on the trims and testing these trims for other props too.

Plus this is my first time really diving into the static lighting and with that comes also adding lightmaps too and optimising the workflow surrounding them too.

Making of 6088AD

Cornelius Dammrich released a series of videos covering the development process of a 3D Still image called "6088AD"

Environment Art Podcast

Environment Art Podcast by Bryan Renno and Justin Rodriguez.

This is normal 2: Baking normal maps

Carlos Lemos shares insight in this tutorial about normal mapping and baking. This second part is focused on the most basic lowpoly smoothing problems when baking normal maps.

For this week it was a close one for the vote, but I'm glad that my current background pictures won in the end!

I know with playing control this might seem like a really familiar sight, and maybe that's why I was so drawn to this picture personally too. I just like the mysterious nature of this piece, the muted colour palette and the framing of this piece. And this is also one that makes me wonder about how obvious you need to be with your own story when dressing your environments.

So thanks so much for sharing this great piece with us all and inspiring us all Jakub!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on:

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