New monthly challenge! & Planning your scene's timeline

August 6, 2020

Hope you are all doing well out there, I'm doing really good myself, writing this on the last day of my little holiday I had from the end of last week, spending a lot of time exploring the city, going out whenever possible and also playing some games too! But there are also some exciting new things in the works, I can't not work during holidays, right?!

New podcast episode

First off all we got a new podcast episode out where we talk about playing games as a developer our-self and the little thing that you are going to notice once you start looking through your developer glasses.


Future planning!

So I've been slowly but surely working on some larger plans for something bigger, it's always been a really exciting thing to plan out a more structured set of tutorials that will take you all the way from start to finish when creating your own environment, but don't want to reveal too much of this plan yet.

For two main reasons, first one is that I still need to do loads more planning and writing and secondly because I want to remain a bit flexible too. However the last thing I want to add here is that if you know someone that might be interested in doing tutorials feel free to reach out on!

New monthly challenge

Now onto something new that will be appearing here on the blog, and this are the reveals of the community challenges, these are challenges specifically created to get people to learn specific skills or expand on them, so for this month, we will be focusing on Foliage (plants), and I'm excited to see what the people come up with for this one!

If you want to join in for these challenges you can always pop into our discord server through our Patreon and get access to more files to get you started on this challenge!

Community section on the website

Now probably for the biggest visual addition to this week's update is a new tab on the website. A tab specifically focusing on the community itself, shining a light on the people within it and al well as sharing some lovely words about the community their in.

Just as a sidenote, I'm really glad that I started this journey of creating a community almost two years ago now and I'm so glad to see all the people posting their work, sharing ideas and being super supportive... this is awesome and I want to thank each and everyone of you for being here, and this includes anyone that has supporter me throughout all these years!

Normal map troubleshooting

An extensive normal map troubleshooting guide by carlos lemos.

Specular vs Metalness Workflows in Blender

In this video, we makes sense of metalness vs. specular workflows and their combination, plus an easy way to tell them apart (regardless of what software you are using).

The Art of Lighting for Games by Boon Cutter

Boon will talk about the fundamentals of how lighting works in games. He will go over how we simulate and emulate the physical characteristics of light in a digital environment...

Artwork Credit
Stephen A. Falk

This week's artist is Stephen A. Falk and is brought to you by our lovely Patrons!

I think this is the second time Stephen has been in the running but last time it got really close and missed by a tiny percentage, but here we are! I love this piece, it's such a nice balance between shapes (hard surface and natural) as well add the contrast in lighting between the blue night and the orange interior. Really makes for an interesting scene that has a lot of visual interest. There's also a really nice attention to detail in this scene as well, from the wear and tear onto the decals used to make certain areas more damaged then others.

Really nice job Stephen, thanks so much for inspiring us all with your amazing artwork!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on:

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