Picking up mentorships again! & the "70-30" rule

July 9, 2020

Evening People!

Welcome to this week's blog! It's been another filled week, especially with the mentorships ramping up this month and all the preparation that comes with this, but more on that later!

New podcast episode

Youtube: https://www.youtube.com/watch?v=ic9GJLlKuYw

Spotify: https://open.spotify.com/episode/1cqJ7MovFltg02yK1br2OW

Google Podcast: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8yMWRmYzcwMC9wb2RjYXN0L3Jzcw/episode/YWY5M2Y4ZmQtYTkzNi00OWUxLTg4OTktNjhmNzJkMjA3Mzk2?ved=0CAkQ38oDahcKEwjQqcfA0MDqAhUAAAAAHQAAAAAQAQ&hl=en-DE

In this week's episode of the podcast we dive into the discussion of the length and price of video games

First batch of monthly "consultations" is a go!

Been having a lot of fun getting back into directly spending a ton of time with people and helping them out in whatever way I can and I can tell you that I've really missed this feeling of helping people in such a direct way. I've been also having fun with how to structure this and have been inspired by the mentees both in their work and their planning for the "meeting" itself, it's been really amazing so far and I'm happy that people pushed me to do this once again.

Apart from all the other stuff I've been doing is I've been spending more and more time working on personal work again, currently working on adding the elements that I need to make this a believable space.

Enjoy the pictures!

The teamwork behind the art of The Witcher 3

https://www.youtube.com/watch?v=J20Zd96i6oM

This talk, focuses on the cooperation of Concept Artists, Environment Artists and Quality Assurance while developing the environments of Blood & Wine.

Unreal 4 Snow or Water Material

https://www.youtube.com/watch?v=QO67cCoa-Io&feature=emb_title

Unreal Snow or Water Material, Learn how to convert you texture in to a Mask.

GDC Youtube Channel

https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ

An amazing resource for people looking for industry talks where you'll find clips and full length videos from GDC.

Artwork Credit
Oleh Koz
Hydra_Warface

Another awesome piece brought to you by our weekly vote on Patreon! This time we'll talk about the work that Oleh Koz did on this piece, which is a really nice way to tie this into the weekly tip about balancing details versus area's of rest.

It's such a nice example for creating a nice balance between these elements, and then adding to is that is show off the scale really nicely with the birds and stairs added to it. So really nice job on this piece Oleh, thanks for being a source of inspiration!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on: https://patreon.com/Beyondextent

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