Some personal work? & Composition - Different Perspectives

June 11, 2020

Evening People!

It's been another busy week, I feel like this week was more tiring "Coming back from work" then other weeks have been recently, so I've taken some steps to have moments to chill in the evenings where I just chill out for a little bit.

Also a thing that has been nice is working on our balcony in the middle of the night (where I'm writing this one at the moment)

New podcast episode and new mic!

Another new week another new podcast! We've been getting more and more in the groove of things too, plus I've just got a new mic this week which we will be using to upgrade Will's audio, hopefully for the next episode! Thank you so much for your support, without it it would have been so much harder to let us upgrade like this!

First article Coming soon!

This is something I might have announced or shown already for dedicated followers, but I've been pretty busy working together ( I mean she did most of the work here) with our first collaborator on the first Beyond Extent article! So excited to have worked with Hannah Watts on this one, I can't understate how excited I am to release this one this Saturday (13/06/2020)

Do I see personal work?!

Slowly but surely all the fundamentals of the site are coming to a close and it becomes more about maintenance and improvements. This means that I've been slowly picking up some personal work, while doing all the other stuff. This is still related to the main scene that I have been working on, but I decided to push one specific model where I can test my trimsheet that I have been building to then use it an apply it to this model!
Looking forward to working some more on this soon!

Zbrush Tips&Tricks #01 - YouTube

https://youtu.be/iRErluUp9mE

Zbrush Tips&Tricks by DamSchool, going through some really nice rock sculpting techniques.

What makes a good texture?

https://www.artstation.com/kratos/blog/7yRB/3-what-makes-a-good-texture-texturing-concepts?fbclid=IwAR2glJlvyWvWCyHgi0mWflIBd-VXg5WdtYhVtHhXP5fcIptGY4DPwop3EtQ

Ayi Sanchez breaks down what makes a good texture. This is the third chapter of his blogs so make sure to check the others too...

What normal maps are and how they work.

https://www.artstation.com/typhen/blog/GMyG

In this tutorial Carlos Lemos will talk about normals and normal maps, avoiding math as much as possible.

Artwork Credit
TH Kim

This week's image brought to you fresh off the voting press by our supporters!

We have this great looking piece by TH Kim Inspired by a map in Overwatch. This is a really nice example of framing using lighting, it might be a little over the top for my taste but that makes it even a better example!
I also like all the foliage growing into the sunlight as you would expect, and the contrast of the chair with the red cushions contrasting against all the green elements in the scene is really nicely done.

Thanks for dropping this awesome scene TH Kim, really nicely done and thanks for inspiring us all!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on: https://patreon.com/Beyondextent

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