Working from Home & Texture Baking - Part 2

March 18, 2020

Evening People!

Well this week has been a shakeup in everyone's normal life, I hope you are all doing all right and have taken the necessary precautions. Mine was not an exception, as all the news was rolling our progressively from other regions I did some prep work as well, like getting some supplies (all except toilet paper, seems like this is a scarce commodity now!) and setting up some stuff for the eventual move towards working from home. And this week that became a reality.

Working from home

It still sounds weird to me that even when typing this we made the decision to follow the social distancing ruling and technically only come out for food, so we will be staying in for a long while. So this meant that there was a lot to get in order to get all my stuff working to start working from home.

It's been a weird experience but I won't lie that it is something I have always wanted to do and experience, so I see this sort of as a test both for the future of our industry and for me personally, so it's good to have that experience under my belt. I'm running into all kinds of new issues though and I think the main one is definitely switching mindset, where before I used my daily commute for that there is nothing in between my professional and personal work anymore, so I have been testing stuff like going for smaller walks after work (for as long as we still can). But it might not be a bad idea to boot up my workouts again and at least get some form of movement throughout the day.

I do really miss working in a studio and being surrounded by people, how distracting it might be, and working from home has made me realise that more and more. However, there are barely any distractions when working from home, just putting on my favourite jam and start working, which is also amazing! I just need to remind myself to take smaller breaks and stretch more often!

Website design update

Blog page is getting close to being done, and I know that I mentioned that I would be looking to unblock myself but then when I started to work on the design some more I realised that I'm woefully unprepared to get to a final result by just doing 2D designs as knowing the limitations is not something that is part of my toolset in this fight.

I'm really liking doing the design myself though, and above this section you can see a little snippet of that. There is still a ton of stuff left to do but I'm really happy with the progress already made, and to come back to the first point, there is some stuff that I have no knowledge about and which I will need to talk to someone about. but more on that in the future!

Game Assets - Fixing Normal Map Distortion

https://www.youtube.com/watch?v=evIogtBAB2Q

A good little tutorial if you don;'t have access to skew maps but you still want that nice and crispy bake! This tutorial goes through some steps you can do to help this in 3Dsmax, but can be applied to other programs too.


Skew you buddy! Making sense of skewed normal map details.

https://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details

This master thread by "Earthquake" on Polycount goes into all the details that you would want for Skew map painting, so if you are looking for that, this one's for you!


Quick Tip #38 Follow Up : Marmoset Toolbag 3

https://www.notion.so/4-Quick-Tip-38-Follow-Up-Marmoset-Toolbag-3-YouTube-2f8af511a4ef4da08ea465b55900ec27#9b692a89d82f49ebbe0b2e6940c0b275

Warren Marshall does these great little tip sections, and this one is perfect if you are looking for some more information avout skew map painting in Marmoset Toolbag

Artwork Credit
Jason Yi Kai
Concrete Evergreen

This week's artist brought to you by voting through my Patreon (can be found here ) is Jason To Kai.

Another great environment art piece that showcases how simple and few elements can come together to really make a stunning piece work, there are not that many meshes in this one but the result still speaks for itself. Jason does a really nice job putting the lights where it matter putting extra emphasis on the hero piece within the scene. A nice little touch is that there is a prop near the broken section of the balcony edge, this in combination with the light accentuating it makes for a really nice leading line taking you straight back towards the bomb.

Really nice job on this one Jason, there are a bunch of really nice elements in this scene, so thanks for inspiring me and keep things more simple!

All right people! That's going to do it for me for this week, I'll catch you in the next one!

All right people! That's going to do it for me for this week, I'll catch you in the next one!If you like these posts or if the tips are useful consider supporting me on Patreon and join all these other lovely people in getting access to the full Tips and Tricks compilation on: https://patreon.com/Beyondextent

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