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This week in Environment Art

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This week we're looking at tonal values and what they offer your environments. We also have a bunch of amazing community projects and inspirational pieces specifically for you.
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Join us for another guest tip! This time on Traditional Hand Painted Tips, also your weekly dose of amazing art!
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This week we're looking at breaking down a complex concept by Ruiyang Chen as well as your weekly dose of inspiration, knowledge and community projects!
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Re-Looking at "Metrics", a weekly tip I did ages ago as well as your weekly dose of inspiration, knowledge and community projects!
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This week we're looking at "Light painting" or how I look at lighting in general as well as your weekly dose of inspiration, knowledge and community projects!
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Take a rest at this windy pond and read upon the different types of collision we use in the games industry! Or just get inspired by the amazing projects the community has delivered!
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Diving into your weekly resources, loads of community projects, motivational tips and tricks and more!
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Community work and your weekly drop of resources and inspiration!
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Team Challenges will start soon as sign-ups close, looking into Anchor points for color variation and more community artwork!
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Team challenge sign up's close soon, Stylized asset design, the first guest tip and community projects
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A new Team Challenge has just been announced, Hybrid Trimsheet workflow overview and community projects!
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We're looking at the "Detail Textures" workflow, starting a new challenge, and sharing last month's results ...
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Upcoming Workshop, Hybrid Trimsheet video Release, Community projects and more!
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Diving into the Tileables and masks workflow (Or second UV workflow) and your weekly round of amazing community projects.
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Solo Lighting challenge is well underway, looking at the Handpainted Workflow and more community projects...
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This week we're looking at the "High to Lowpoly Pipeline", Share our amazing Team Challenge Results and look at some other amazing community projects...
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Midpoly Pipeline Overview, great inspirational pieces and amazing community projects...
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Hybrid Trimsheets workshop reminder, Portfolio Thumbnail Tips and amazing community projects...
164
Unreal Engine Landscape Basics, awesome community projects and Adam Rzatkowski as featured artist...
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Bunch of great Environment Art Resources, World Aligned Materials and more...
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New tips and tricks added to compilation, automatic foliage spawning on landscapes and your weekly dose of inspiration...
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Team challenges are ramping up, diving into sculpting tricks for open world environments and more...
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Team Challenge Sign ups are closing soon! A ton of amazing resources and community projects to grow your skills...
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A new article is coming soon! Looking into mesh distance fields and sharing some amazing community projects!
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Japanese Noodle Shop Challenge, a ton of resources and tips and switching to Blender - Quick Tips
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Three amazing community projects, a ton of resources and tips about moving countries or companies...
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Third blog anniversary! A short trip down memory lane, diving into Interviews and what to expect and more...
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Celebrating our first Live Session, UV packing and why we do it? and more amazing environment art projects
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Shady Reststop Challenge Results, Trimsheet UV Tricks, and amazing community projects!
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Announcing the new live sessions, Adding details to trimsheets and amazing community pieces!
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How to plan your own trimsheet, final week for challenge contestants and more...
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Speeding up your level art with blueprints, Dealing with imposter syndrome article link and more...
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Making woven patterns in Substance Designer, Great community pieces and more inspiration!
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Challenge production starts, How to find good references and amazing community projects...
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Kicking off the team challenge, seniority levels in the games industry and some amazing art this week...
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Subsurface scattering in unreal, grabdoc for textures, stylized wind in Unreal Engine and more...
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Turning tileables textures into geometry, a new article breakdown release, and more...
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2nd UV Workflow - Unreal Engine Setup, Team Challenge Signups, Team Challenge Breakdowns and more...
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2nd UV Workflow - Mask generation, Amazing community projects, upcoming articles and more...
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Second UV Workflow - Base Setup, Resource database release, awesome community projects, etc...
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Making debris piles using particle systems, medieval town overview by Quixel and more inspirational art for your environment artist needs!
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Beyond Extent Challenge End Results, Foliage Master Material breakdown, making your own stylized ghibli scene and more inspirational art.
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Material Instances weekly tip, resources for Texel Density, growing your carreer and more... As well as other inspiring environment art
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Talking about Master Materials in Unreal Engine 4, Sharing some great community resources in blog format and other great looking environment art pieces
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out. With this week focused a bit more on the Dark Souls Art Drop!
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out. With a big focus on the Assassin's Creed Valhalla Art Drop this week.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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This week we have a special one where we take a look at some of the students that are the next generation of games artists. I had the chance to talk to a lot of them, and I was super impressed!
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Your weekly drop of Environment Art Inspiration and resources, this week focusing on new findings in #Portfolioday.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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We've launched out first community team challenge, there have also been some amazing pieces of art from people around the web, so we'll be diving into them.
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Giving you a weekly update on the people out there creating inspirational pieces, the best resources to help you grow yourself and a little update from us as well.
World Building
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Optimising my time, batching tasks, talking about world building and sharing some great resources!
World Building
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Talking about some personal struggles with creative focus, talking about world building with characters and more...
World Building
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FREE Environment art tutorials are now available on our website, talking about our new podcast and more...
Modelling
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The new Environment Art Tips collection has arrived! We're also talking about collisions, sharing some great resources and talking about other changes to the website...
Lighting
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Diving into some changes in the way I do stuff, talking about lighting viewmodes in Unreal and featuring an awesome artist!
Texturing/Materials
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Going back to my grass video tutorial, talking about the Unreal Engine panner node, sharing more resources and more...
Personal Development
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In this week's blog I dive into some of the community and website updates, future planning, resources and how to plan your scene's timeline...
Environment Art Fundamentals
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Let's discuss the new article release about traditional skills helping the digital, building habits and more...
Lighting
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Revealing the giveaway winners, talking about Unreal Engine light mobility, sharing some more work in progress screenshots and more...
Personal Development
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In this week's edition of the blog we're going to dive into the upcoming changes and additions to the site, how to boost your screenshots for presentation and more...
Environment Art Fundamentals
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Let's talk about picking up mentorships again, more personal work and art fundamentals with the "70-30" rule
Environment Art Fundamentals
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Our first community challenge is here! Also showing some more personal work, talking about blockouts and more helpful resources!
Environment Art Fundamentals
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Community expansions through challenges and one on one chats, different reference purposes and more in this weeks edition...
Environment Art Fundamentals
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Let's dive into some personal work, working on wet glass shaders, community spotlight and using contrasts in composition...
Environment Art Fundamentals
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Is that personal work on the blog again? Talking about our first article that is coming soon, talking about more composition and more...
Environment Art Fundamentals
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New landing page update, talking about the tutorials, new podcast release, weekly tip about composition - focal planes and more resources!
Environment Art Fundamentals
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Talking about some new additions to the website and the podcast, we will also be looking at the introduction to the composition with the "Rule of thirds"
Unreal Engine
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This week we'll be discussing some progress made on the tutorials, the new podcast episode, how to set default maps in Unreal Engine and more...
Baking
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In this week's edition we talk about the first podcast and the accompanying podcast section for the site! Also diving into some articles that released and more diving tips...
Baking
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Discussing some of the stuff happening for Beyond Extent, the release of a new article for EXP points and diving into baking floating geometry...
Baking
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This week we're talking about the future steps of the platform, more baking tips, this time about resolving common errors and looking at some nice lighting by Mike Marra.
Lighting
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It's finally time for the start of a new chapter, so we'll be talking about the future plans for this space and how this will influence my personal future...
Texturing/Materials
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Almost time to release my website into the wild! This week we will be looking into the final adjustments, diving into more texture maps and more...
Texturing/Materials
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Almost getting to the release of "Beyond Extent", two more weeks to go :D This week we'll be diving into some of the background prep that goes into all of that...
Texturing/Materials
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Super busy This week as we dive into the progress on the website and talk about baking opacity in Substance Painter!
Unreal Engine
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This week we dive into some smaller routine changes, more website progress, Unreal Engine Collections and more...
Baking
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This week I will be diving into a weird transition with working from home, talking about some more texture baking tips and more inside ....