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This week in Environment Art

Filters

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Team challenge sign up's close soon, Stylized asset design, the first guest tip and community projects
172
A new Team Challenge has just been announced, Hybrid Trimsheet workflow overview and community projects!
171
We're looking at the "Detail Textures" workflow, starting a new challenge, and sharing last month's results ...
170
Upcoming Workshop, Hybrid Trimsheet video Release, Community projects and more!
169
Diving into the Tileables and masks workflow (Or second UV workflow) and your weekly round of amazing community projects.
168
Solo Lighting challenge is well underway, looking at the Handpainted Workflow and more community projects...
167
This week we're looking at the "High to Lowpoly Pipeline", Share our amazing Team Challenge Results and look at some other amazing community projects...
166
Midpoly Pipeline Overview, great inspirational pieces and amazing community projects...
165
Hybrid Trimsheets workshop reminder, Portfolio Thumbnail Tips and amazing community projects...
164
Unreal Engine Landscape Basics, awesome community projects and Adam Rzatkowski as featured artist...
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Bunch of great Environment Art Resources, World Aligned Materials and more...
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New tips and tricks added to compilation, automatic foliage spawning on landscapes and your weekly dose of inspiration...
161
Team challenges are ramping up, diving into sculpting tricks for open world environments and more...
160
Team Challenge Sign ups are closing soon! A ton of amazing resources and community projects to grow your skills...
159
A new article is coming soon! Looking into mesh distance fields and sharing some amazing community projects!
158
Japanese Noodle Shop Challenge, a ton of resources and tips and switching to Blender - Quick Tips
157
Three amazing community projects, a ton of resources and tips about moving countries or companies...
156
Third blog anniversary! A short trip down memory lane, diving into Interviews and what to expect and more...
155
Celebrating our first Live Session, UV packing and why we do it? and more amazing environment art projects
154
Shady Reststop Challenge Results, Trimsheet UV Tricks, and amazing community projects!
153
Announcing the new live sessions, Adding details to trimsheets and amazing community pieces!
152
How to plan your own trimsheet, final week for challenge contestants and more...
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Speeding up your level art with blueprints, Dealing with imposter syndrome article link and more...
150
Making woven patterns in Substance Designer, Great community pieces and more inspiration!
149
Challenge production starts, How to find good references and amazing community projects...
148
Kicking off the team challenge, seniority levels in the games industry and some amazing art this week...
147
Subsurface scattering in unreal, grabdoc for textures, stylized wind in Unreal Engine and more...
146
Turning tileables textures into geometry, a new article breakdown release, and more...
145
2nd UV Workflow - Unreal Engine Setup, Team Challenge Signups, Team Challenge Breakdowns and more...
144
2nd UV Workflow - Mask generation, Amazing community projects, upcoming articles and more...
143
Second UV Workflow - Base Setup, Resource database release, awesome community projects, etc...
142
Making debris piles using particle systems, medieval town overview by Quixel and more inspirational art for your environment artist needs!
141
Beyond Extent Challenge End Results, Foliage Master Material breakdown, making your own stylized ghibli scene and more inspirational art.
140
Material Instances weekly tip, resources for Texel Density, growing your carreer and more... As well as other inspiring environment art
139
Talking about Master Materials in Unreal Engine 4, Sharing some great community resources in blog format and other great looking environment art pieces
138
Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
135
Your weekly drop of Environment Art Inspiration, resources and artists to check out.
134
Your weekly drop of Environment Art Inspiration, resources and artists to check out.
133
Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
131
Your weekly drop of Environment Art Inspiration, resources and artists to check out. With this week focused a bit more on the Dark Souls Art Drop!
130
Your weekly drop of Environment Art Inspiration, resources and artists to check out.
129
Your weekly drop of Environment Art Inspiration, resources and artists to check out. With a big focus on the Assassin's Creed Valhalla Art Drop this week.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
126
This week we have a special one where we take a look at some of the students that are the next generation of games artists. I had the chance to talk to a lot of them, and I was super impressed!
125
Your weekly drop of Environment Art Inspiration and resources, this week focusing on new findings in #Portfolioday.
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Your weekly drop of Environment Art Inspiration, resources and artists to check out.
123
We've launched out first community team challenge, there have also been some amazing pieces of art from people around the web, so we'll be diving into them.
122
Giving you a weekly update on the people out there creating inspirational pieces, the best resources to help you grow yourself and a little update from us as well.
Baking
94
Texture baking tips, rock sculpting tips and diving into some issues with reaching out for help
Baking
93
Talking some more about my future plans with the website and diving into Highpoly tips for baking!
Baking
92
This week edition dives into moving all my content, UV's for baking, foliage creation and more...
Baking
91
Talking about Lowpoly creation tips for Baking, big upcoming changes for my personal work and more resources that can help you in your baking.
Baking
90
This week we will be discussing adding doors and other things to my personal work and diving into the topic of Baking for Beginners!
Modelling
89
Talking about some sweet environment curves, the difference between destructive and non-destructive and a bunch more!
Modelling
88
More personal work updates, digging into how blending nature and hard surface is working out, smoothing curves and bevels and sharing resources like free LUT's and more...
Modelling
87
This week we will giving an update on the state of my personal work, sharing some great technical resources for environment art and talking about Bevels in Blender.
Job Hunting
86
Sharing some #PortfolioDay Inspiration and diving into part two for Art Test Tips!
Baking
85
Talking about the Moss Tutorial with Substance Designer and Unreal Engine, New Thumbnail adjustments, GIF testing and art test tips!
Baking
84
Talking about the new year and talking about baking by "Mesh name" which saves you a ton of hassle when baking!
Job Hunting
83
Recapping some of my learning for the year 2019 and what lies ahead! Also delving into some more portfolio tips too, oh, and Merry Christmas everyone! :D
Job Hunting
82
Doing a small recap for an awesome trip, sharing some portfolio tips and looking at amazing art!
Modelling
81
Sharing some travel pictures straight from Vienna, talking about foliage creation a bit more and sharing another great artist!
Personal Development
80
Sharing some awesome resources, talking about earning on the side and also a bit about out little trip instead of India :D
Texturing/Materials
79
Talking about some India Travel prep, more corridor testing and talking about the second part of our PBR for Artists!
Texturing/Materials
78
Talking about the podcast with Ross Baxter, going through a little artist slump and talking about some PBR Theory!
Texturing/Materials
77
Talking about building some additional corridor pieces and giving some tips on how to create your own tileable textures!
Texturing/Materials
76
Talking about building additional building blocks and giving an overview about Texel Density!
Texturing/Materials
75
Talking about the new things that I'm working on, the new resource section & an introduction to trimsheets!
Modelling
74
Spend some time working on a trimsheet & I will be diving into using the #blender "Cell Fracture" addon to create some nice shapes!
73
Travelling to Belgium for the @HowestDAE Internship Fair & Reuse in Environment Art is now Available a day early on my Patreon!
Personal Development
72
Just got back to the hotel from portfolio reviews to post my blog about Building Wall Pieces & Avoiding "Exposure" Work!
Modelling
71
Talking about my upcoming plans, progress on the Moss Tutorial & Alpha or Quad Overdraw
Modelling
70
Showing off some asset style exploration & showing foliage with arrays and curves in Blender
Modelling
69
Exploring an abandoned theme park & Making foliage in Blender using particle effects
Personal Development
68
Adding ferns and other foliage & Self Promotion for Artists Part 2