Beyond Environment Art

By

Alex Beddows

The Journey to a Successful Game Art Outsource Studio

By

Clinton Crumpler

Sculpting for Environment Art in Games

By

Ivanna Liittschwager

The creation of a dark lich shrine

By

Team Challenge Participants

More articles

November 3, 2021

Beyond Environment Art

Alex Beddows, Senior Environment Artist, sits down with us to discuss his career, managing mental bandwidth and his approach to learning new software.
September 21, 2021

The Journey to a Successful Game Art Outsource Studio

Clinton Crumpler, Studio Head and Creative Director at Dekogon Studios, joins us to discuss how he founded his wildly successful outsource studio
June 14, 2021

Sculpting for Environment Art in Games

Ivanna Liittschwager, Environment Artist at Sony Santa Monica, breaks down her amazing Demon's Souls fan art and her sculpting workflow
March 10, 2021

The creation of a dark lich shrine

For the Beyond Extent Challenge this team created an amazing Lich's Shrine, they go deeper into this little breakdown on how they achieved a beautiful result.
February 26, 2021

Building a stylized magical hideout

Creating the first stylized scene for our challenge didn't come around easy, figure out how this team overcome issues and made a great environment
October 25, 2020

Combining organisation, passion and fun into stunning scenes

Jasmin Habezai-Fekri goes through her workflow, breaking down all the modular parts, how to keep iterating and improving and how to push the presentation.
September 14, 2020

Balancing modularity and uniqueness in Environment Art

Lea Kronenberger takes us through how she efficiently builds scenes that perfectly balance the efficiency of modularity with uniqueness
July 27, 2020

How traditional can enhance the digital

Rachel Noy will take us for a deep dive into her personal work, how she explores different art styles and how she uses her background in traditional media
June 13, 2020

Storytelling and Details in Props

Hannah Watts will take us through some great insights for prop artists, diving into what to keep in mind, where to find references and more...