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weekly blog
2/12/2020

Cleanup and adding doors & Baking for beginners - Theory

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Sarah Wang
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Evening People!

This week was another packed one! Been focusing a little more on creating and expanding my existing backlog and finally releasing the series on baking that has been lingering in my backlog for a while now (I'm still super hesitant about this but I just need to push it out at some point!) Other than that I did spend some time on modelling some other stuff for my "little" scene, currently experimenting with some doors and railings for pieces that might be suspended at some point. Anyways more on that later, there is one thing that I wanted to add to this section and that is.

January compilation update

Forgot to add this here last week, but the January update for the "Tips and Tricks" compilation is here. This makes the compilation almost close to 100 pages now! Which is just crazy to think about :D
That being said, this month's sections includes.

• Smoothing curves and bevels • Blender Bevel Modifier
• Art Test tips - part one • Art Test tips - part two
• Baking by Mesh Name

So there should be something interesting in there for all of you. Make sure to grab your version from the Attachments.

https://www.patreon.com/posts/environment-art-33563082

Testing doors

So lets get to the good part! I've been experimenting with some more meshes to make the hallways more believable, so the first thing is doors! Over the last week I've been trying some variations and just generally having fun with experimenting with shapes that would fit the environments itself and blend with the other pieces.

Another thing that I wanted to give a try is adding some railings and more sections of stairs that would allow for more variation in terms of height. And to add to this little sections I wanted to add some railings too, this is mainly for pieces that might be elevated later on.

Major woopsie

Lastly I want to end with a revealing a major error on my part, just to make some fun of myself! I didn't really keep the axis in mind when modelling all these assets and it turns out that they all needed to be rotated 90 degrees! So yeah I had fun rotating them and updating all the references in the scene and while I knew that I needed to do this I spend some time cleaning up all the naming conventions in one go. At least we got a clean slate to go from now :D

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