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Beyond academy

Environment Art Skills Checklist

March 14, 2026
to do list (Admin only)

⚠️ lesson in EARLY ACCESS ⚠️

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Please keep this in mind when viewing this lesson as we still need to do a final pass on it.
Feel free to share anything that is out of place in the feedback form at the bottom of the lesson to help us improve it.

Thanks and happy learning!

LESSON OVERVIEW

Placeholder Introduction for this checklist

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Missing LESSON OVERVIEW

Art fundamentals

  • Color theory
  • Shape Language
  • Composition
  • Perspective
  • Proportions
  • Light and Shadow
  • Contrast
  • Visual Storytelling

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core 3d skills

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must have
  • Modelling
  • UV Unwrapping
  • High to lowpoly
  • Modelling
  • Unique Texturing
  • Trimsheets Creation
  • Texel Density
  • UV Unwrapping

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nice to have
  • Edge Decals
  • Mesh Decals

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level creation

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must have

Modular building techniques

nice to have

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texture skills

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must have

Placeholder

nice to have

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core Workflows

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must have

High to Lowpoly Asset Creation

Trimsheets

Midpoly Workflow

nice to have

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techniques

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must have

Vertex painting

Projected Decals

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nice to have

Placeholder

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Terms and concepts to learn

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must have

Normal maps

Vertex Normals

Mesh Normals

Roughness

Metallic

Basecolor

Baking

Flat Baking

Colors and Emotions

Blockouts

Greyboxing

ColorBoxing

Texture Atlas

Non Square Textures

Power of 2

Topology

Polycount

Asset Instancing

Material Creation

Material Instances

Rule of Thirds

Drawcalls

Geometry Nodes

Procedural Textures

Grass Creation

Overdraw

Alpha Overdraw

Vertex Overdraw

Texture Padding

Environmental Storytelling

Asset Clustering

Landscape Sculpting

Zbrush Sculpting

Lighting

RGB Masking

Detail Normals

Polycount reduction

HLOD'S

Retopology

In-Engine Implementation

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nice to have

Placeholder

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RESOURCES

A curated list of resources we would personally recommend on this topic.
No items found.

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MISSING RESOURCES

SHARE FEEDBACK

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