to do list (Admin only)
⚠️ lesson in EARLY ACCESS ⚠️
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LESSON OVERVIEW
Placeholder Introduction for this checklist
⚠️
Missing LESSONÂ OVERVIEW
Art fundamentals
- Color theory
- Shape Language
- Composition
- Perspective
- Proportions
- Light and Shadow
- Contrast
- Visual Storytelling
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core 3d skills
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must have
- Modelling
- UVÂ Unwrapping
- High to lowpoly
- Modelling
- Unique Texturing
- Trimsheets Creation
- Texel Density
- UVÂ Unwrapping
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nice to have
- Edge Decals
- Mesh Decals
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level creation
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must have
Modular building techniques
nice to have
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texture skills
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must have
Placeholder
nice to have
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core Workflows
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must have
High to Lowpoly Asset Creation
Trimsheets
Midpoly Workflow
nice to have
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techniques
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must have
Vertex painting
Projected Decals
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nice to have
Placeholder
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Terms and concepts to learn
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must have
Normal maps
Vertex Normals
Mesh Normals
Roughness
Metallic
Basecolor
Baking
Flat Baking
Colors and Emotions
Blockouts
Greyboxing
ColorBoxing
Texture Atlas
Non Square Textures
Power of 2
Topology
Polycount
Asset Instancing
Material Creation
Material Instances
Rule of Thirds
Drawcalls
Geometry Nodes
Procedural Textures
Grass Creation
Overdraw
Alpha Overdraw
Vertex Overdraw
Texture Padding
Environmental Storytelling
Asset Clustering
Landscape Sculpting
Zbrush Sculpting
Lighting
RGBÂ Masking
Detail Normals
Polycount reduction
HLOD'S
Retopology
In-Engine Implementation
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nice to have
Placeholder
RESOURCES
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MISSINGÂ RESOURCES






