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Kickstart your learning journey with our expert-led lessons, gain hands-on technical skills from seasoned industry professionals.
We're working hard to get to release this to you in early access, keep an eye out on our Discord for more information.
See who is coming on as a future guest host right here.
WORKSHOP DATE:
March 16, 2026 5:00 PM
Justin Frazee, Senior Hard Surface Artist with experience working on titles like Injustice 2, the newest entries in the Mortal Kombat series, World of Tanks, and more will be joining us to share a workflow and methodology for hard surface props that leverages CAD modeling (in this case, Plasticity,) while demonstrating it's potential with a simple prop! Ultimately these will be techniques you can leverage in your own projects, speeding up your workflow without sacrificing quality, in turn freeing up your creativity.

WORKSHOP DATE:
March 29, 2026 11:00 AM
Felix Rütten, Environment Artist with Experience working on Star Trek Voyager and Anno 117: Pax Romana. They will be joining us to talk about the different mental hurdles an Artist can encounter and how he personally dealt with them, including imposter syndrome, art block and others. So loads of valuable advice in this open discussion and presentation about being an artist in games.

Access your exclusive and early access workshops right here.
Get instant access to the following workshops and future ones by upgrading your subscriptions.
March 29, 2026
Felix Rütten, Environment Artist with Experience working on Star Trek Voyager and Anno 117: Pax Romana. They will be joining us to talk about the different mental hurdles an Artist can encounter and how he personally dealt with them, including imposter syndrome, art block and others. So loads of valuable advice in this open discussion and presentation about being an artist in games.

March 16, 2026
Justin Frazee, Senior Hard Surface Artist with experience working on titles like Injustice 2, the newest entries in the Mortal Kombat series, World of Tanks, and more will be joining us to share a workflow and methodology for hard surface props that leverages CAD modeling (in this case, Plasticity,) while demonstrating it's potential with a simple prop! Ultimately these will be techniques you can leverage in your own projects, speeding up your workflow without sacrificing quality, in turn freeing up your creativity.

Make sure to hop into the Discord, check out our free resources and get yourself a copy of the Environment Artist Handbook!




Congratulations on winning the following awards!








Congratulations on winning the following awards!