Overall Score:
4
Hireability:
3
Presentation:
6
Artistry:
3
Technical:
2
Overall I can see the ambition, but there are no environments for an environment artist. All your eggs are currently in one basket, the latest weapon, which is good, but not great! Focus on more complex assets or more story driven projects for future success.


Overall Score:
4
Hireability:
3
Presentation:
3
Artistry:
5
Technical:
3
Artistic wise it's pretty good, but keep in mind your goals and what games they make. Missing detailed breakdowns, need to remove older work and work on using colors,values and especially contrast to make your artwork more exciting to look at with a clearer focal point.


Overall Score:
8
Hireability:
8
Presentation:
7
Artistry:
7
Technical:
8
Remove older work, make the prop (recorder) more storytelling heavy (optional). Curious to see what you will do next without guidance, personal work.


Overall Score:
3
Hireability:
3
Presentation:
3
Artistry:
4
Technical:
1
The work itself is decent, but we're missing Game Art! So there is a lot of value that's missing for me to hire you for a company. Missing CV, there is no way way for me to get a deeper understanding of who you are and what you bring to the table. Most of your value or skill is trying to come from team based work, what do YOU contribute.


Overall Score:
4
Hireability:
3
Presentation:
5
Artistry:
3
Technical:
5
Confusion about where you want to go with your work, Tech art? Environment Art? Prop Art? If focusing on environment art, I want to see storytelling, more attention to detail on your textures/materials, rest versus detail (focal point) and artistic fundamentals.


Overall Score:
5
Hireability:
6
Presentation:
5
Artistry:
4
Technical:
3
There is currently still a disconnect between your art and the goals you've set for yourself, the brick study is going into the right direction! I want to see more individual props broken down. High to Lowpoly is missing, Proper use of Trimsheets is missing, and in general workflows can be improved if used properly.


Overall Score:
3
Hireability:
2
Presentation:
4
Artistry:
3
Technical:
1
Very confused in terms of what game art is supposed to be in later portfolio projects. Town square artstyle is very relevant, can be used to build up a good next project, focus more on color theory. What's missing: Breakdowns, Attention to detail, artistic direction and general sense of game art.


Overall Score:
6
Hireability:
6
Presentation:
6
Artistry:
7
Technical:
5
What else do you bring to the table in terms of personal work? Are there other skills that you have to make you more versatile as an artist? Showcase different workflows, improve your breakdowns showcase more game art, textures, uv and polycount.


Overall Score:
7
Hireability:
7
Presentation:
6
Artistry:
8
Technical:
7
Prop breakdowns in context, presentation itself looks great! Tools are really underpresented (missed opportunity) Blog posts can really be used to greater effect.


Overall Score:
4
Hireability:
4
Presentation:
4
Artistry:
5
Technical:
4
Style inconsistencies, artistic execution (materials, proportions, geometry) is decent. Workflow issues (not making the most of your UV's, using RGB masking instead of vertex. Make more targeted game art work, showing work on individual assets (breakdowns) and also add way more storytelling.


Overall Score:
4
Hireability:
4
Presentation:
5
Artistry:
3
Technical:
5
Technical art portfolio that needs to transition into Environment Art. Interested and knowledgeable in a variety of different skills and softwares.


Overall Score:
7
Hireability:
7
Presentation:
5
Artistry:
7
Technical:
8
Missing Archviz work to tie it to your professional experience. Presentation of breakdowns was great, but it needs to be condensed and needs more graphic design.


Overall Score:
6
Hireability:
7
Presentation:
6
Artistry:
7
Technical:
4
Impressive showcase of lighting and rendering, amazing transition into game art with loads of interesting things happening on the story wise. Missing game art breakdowns especially on latest pieces, or lack of polish. Optimisation of portfolio is needed.


Overall Score:
2
Hireability:
3
Presentation:
2
Artistry:
3
Technical:
1
Ambition of the projects, focus on getting to the studio you want. Quality over quantity is needed and we need to make sure that your portfolio is the best showcase of your game art skills.


Overall Score:
4
Hireability:
3
Presentation:
3
Artistry:
6
Technical:
4
Pick one of the two, either stylised or realism focus. Great showcase of where you want to go and your ambition to get to your goal is visible.


Overall Score:
6
Hireability:
6
Presentation:
6
Artistry:
7
Technical:
4
Solid presentation op the Viking and cannon scene, from thumbnail design to the actual environment. Overall presentation is good as well, and your skillset is pretty well rounded at this point.

