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WEEKLY TIP
game industry, seniority levels, junior artist, intermediate artist, senior artist, lead artist, principal artist, environment art, career progression, mentorship
environment art, open world games, level art, set dressing, landscape sculpting, prop modeling, asset creation, foliage art, vegetation modeling, environmental storytelling
Industry Insights
Your day as an Open World Environment Artist
WEEKLY TIP
Speedtree, Unreal Engine, color variation, foliage, Speedtree Color Variation Node, base color, subtlety, open world, grass, subsurface scattering
Foliage
Speedtree Color Variation Node
WEEKLY TIP
Unreal Engine, FBX Import, Materials, Material Import Method, Import Textures, Consistent Naming, Static Mesh, Blender, Normal Maps, Collision
Game Engines
Material Linking on Import
WEEKLY TIP
Blender, 3D modeling, object replacement, Make Links, object data, modifiers, instancing, UV maps, transforms, Outliner
Core Skills
Mass replace objects in Blender
WEEKLY TIP
Unreal Engine, normal map, fake wind effect, world position offset, material setup, panner node, tarp, Substance Designer, cloth animation, masking
Materials & Textures
Fake wind effect using normals
WEEKLY TIP
shape language, game design, level design, environment art, sharp shapes, soft shapes, blocky shapes, player psychology, visual storytelling, environment design
Art Fundamentals
Shape language in games
WEEKLY TIP
colors, emotions, mood, color psychology, game design, branding, fast food, positive effects, negative effects, environmental design
Art Fundamentals
Colors and emotional impact
WEEKLY TIP
rule of thirds, rule of three, level design, environment art, composition, rocks, terrain, transition shapes, detail shapes, storytelling elements
Art Fundamentals
Blending shapes together (Rule of three)
WEEKLY TIP
landmarks, points of interest, weenies, open world games, player navigation, size and silhouette, color contrast, shape contrast, framing, breadcrumbs
Art Fundamentals
Landmarks and Points of interest
WEEKLY TIP
terrain features, player leading, environment art, composition, points of interest, negative space, natural blockers, exploration, paths, unique shapes
Terrain
Terrain features for player leading
WEEKLY TIP
world building, environment art, weather, mood, terrain features, player guidance, water bodies, settlements, verticality, game design
Terrain
Nature's impact on world building
WEEKLY TIP
worldbuilding, political alignment, personal beliefs, religious beliefs, utopia, propaganda, cults, education, character motivations, environment design
Storytelling
World Building - People's personal motivation
WEEKLY TIP
world building, environment art, environmental storytelling, characters, cultural background, class, wealth, cyberpunk, slums, game art
Storytelling
Who's in your environment? - Part one
WEEKLY TIP
world building, environment art, basic human needs, water and food, clothing and heating, safety and protection, storytelling, concept art, post apocalyptic, game development
Storytelling
Basic human needs in World Building
WEEKLY TIP
world building, game development, environment art, level design, narrative design, visual storytelling, player immersion, gameplay balance, open world games, game worlds
Storytelling
World building - An overview
WEEKLY TIP
collision, game development, unreal engine, simple collision, complex collision, collision shapes, physics, assets, 3d modeling, navigation
70/30 rule, 80/20 rule, environment art, prop art, balance of detail, areas of rest, hard surface design, visual contrast, art marketing, time management
Art Fundamentals
The "70-30" Rule
WEEKLY TIP
scene blockout, composition, camera angle, large shapes, placeholder textures, color palette, Unreal Engine, environment art, level design, iteration speed
Art Fundamentals
Scene blockouts, why?
WEEKLY TIP
references, scene composition, moodboard, lighting, weather, specific elements, inspiration, plants, exotic, notes
Core Skills
Different reference purposes
WEEKLY TIP
composition, contrast, shape contrast, value contrast, color contrast, textural contrast, game design, environment art, visual hierarchy, player guidance
Art Fundamentals
Composition - Different contrast uses
WEEKLY TIP
composition, perspective, camera angle, bird’s eye view, ant’s eye view, environment art, camera rotation, field of view, mood, Unreal Engine
Art Fundamentals
Composition - perspective Usage
WEEKLY TIP
composition, focal planes, foreground, midground, background, focal point, environment art, photography, visual balance, leading lines