Unannounced

November 6, 2021
Discord Exclusive

The Environment Art of the Division 2

May 12, 2021
This session will be announced at a later date.
Dive into the world of the Division 2, Karen will be breaking down the in's and out's of the Environment Art within it.
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Recorded Session

Working without a concept

May 20, 2021
This session will be announced at a later date.
Where do you start your scene if not from a main concept? Learn how to build your own idea and where to find references in this workshop.
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Recorded Session

Prop Pipeline Overview

June 13, 2021
This session will be announced at a later date.
An overview on how to create detailed high quality props for games, with live demonstrations about all the things that go into it.
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Recorded Session

Hybrid Trimsheets

July 27, 2021
This session will be announced at a later date.
Learn how to approach creating large assets using unique/ hybrid trim sheets, teaching you how to make the most of your textures and where to go unique.
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Recorded Session

Stylized Texture Creation Practices

September 12, 2021
This session will be announced at a later date.
using Zbrush and Substance Designer Jasmin dives into how she approaches textures, and will also give some handy tips and tricks when creating assets and tileable textures.
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Recorded Session

Differences between in-house and outsource studios

October 9, 2021
This session will be announced at a later date.
Rishab Nanda, Lead Environment Artist explains the differences between types of studios and being an artist in them.
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Recorded Session

Unannounced

November 6, 2021
This session will be announced at a later date.
See recording

More sessions coming soon!

This session will be announced at a later date.
See recording