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Timothy Dries

Making a good portfolio

SETUP AND EDITING BY
Timothy Dries
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TABLE OF CONTENTS

OVERVIEW

‍Your portfolio is your visual cv, it’s the window that you share with the world to let them know that this is what you are passionate about, but more importantly what you can bring to the table when working for a studio in terms of your artistic and technical skills.

A good portfolio should show off all your skills and what you want to focus on, a portfolio that is too broad will often times miss the mark, so make sure you pick a focus on show off that you can do that.

WHAT’S THE PURPOSE OF A PORTFOLIO

Plaecholder

📍 SHOWCASING YOUR BEST WORK

📍 FOCUSED ON ONE SPECIALISATION

📍 EASY TO NAVIGATE

📍 RELEVANT TO GAMES

Showing off your best work

Keeping it nicely to navigate

ELEMENTS OF A PORTFOLIO

You’re portfolio consists out of different elements which should all be working together to give people looking at it a good cohesive picture that is consistent as well.

What this means is that let’s say for example your “Who your are” or personal intro says that you are an environment artist but the majority of work you have on your portfolio show’s character art, meaning who you are is not aligned with who you show to be.

Who you are

Focus on how people use your portfolio

Thumbnails

How to make good looking thumbnails

Picking an interesting detail to focus on

DOn’t show the full thing

Artwork

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Descriptions

Descriptions should be as short as possible for all the crucial information that’s needed. The descriptions should be used as a addition to the artwork and the breakdown done for it, it’s better to be visual first and then fill in the gaps in the descriptions if needed.

📍 INCLUDE TUTORIALS USED

📍 EXPLAIN WHAT YOU DIDN’T DO

📍 MEGASCANS USED?

📍

YOUR ARTWORK

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Project Descriptions

Describe what you did

Declare if you used megascans

Breaking down your work

Writing a little breakdown

showing game

QUICK TIPS

RESOURCES

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