This is the full edition, containing all the source files
Substance Material (both .SBSAR and .SBS files), Unreal Engine Material (As .Txt) and the PDF.
Get the full material graph and see how I created this material with the full documented graph and use it for yourself if you want as well. The material is setup in a way that makes all the parameters that are needed to create variations really easy to access, other than that the entire graph has been documented to help people find their way through this massive bundle of nodes.
This little tutorial will be a quick overview on how to create grass texture that you can then use to create grass meshes that you can use in your favourite game-engine.
Looking to create your own glass shaders in Unreal Engine? This tutorial will give you an overview on how to with some extra technical notes about making it look good