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team challenge documentation

Project scope management

team challenge

What is the right scope?

Use previous examples of what the team focused on for scope and how they decided to approach it

(for example, the underground bunker was small but high quality dues to the focus on individual high quality assets)

Choosing the right workflows

Avoid doing unique meshes as much as possible

Unless it's narratively super important

Trimsheets, tileables and smart ways to reuse are the only ways to achieve larger projects

THinking modular

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IF you have sand in your scene using that sand on top of assets as well

Reusing texture in multiple ways

Z-Up blending

Find oppurtunities at the end

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Kitbashing with existing pieces

Stripping an asset into individual components and making new assets out of them