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weekly blog
5/21/2020

Making grass for games WIP - Default maps in Unreal Engine

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Alex Figini
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Another week another blogpost, we've been pretty busy on our side, especially because we're slowly reaching out to people to collaborate with in our quest to use the support that we get and put that back into resources (I know I keep mentioning we, but it's still just me at this point! :D) there are a lot of things that I've been testing with in hopes to expand the content that we can offer, such as a new Patreon tier, new tutorials that are in the works, which I started on myself as well, but more on that in the WIP section!New podcast episode!‍New patreon tierWith the podcast picking up traction, I've decided in adding a new tier specifically for the podcast as well, this will allow us to support not only the podcast but all the collaborators we pay to create content for the site too.The people who decide to support through this tier will still have access to the monthly updated tips and trick compilation, discord access but in addition to this they get the podcast one week early! Also, I'm thinking about adjusting the rewards of this in the future too, like maybe adding some promotional codes or something once we launch our tutorials, but more on that later! :D,Grass for games WIPSo finally I'm getting to recording one of my own very first tutorials currently I did the process multiple times and have recorded multiple sections already, but I'm quite unsure on how to stitch it together or if I should talk over it while I'[m doing it or cut it together afterwards.I'll figure it out! These two images are more sneak peeks, this was one earlier shot of my first time I followed the process, but I felt something was still off.So I went back, adjusted some stuff to the meshes itself and tweaked the lighting a bit, which resulted in a much better and more natural looking end result.Can't wait to share more!

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