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weekly blog
1/8/2020

[#85] Creating moss for Unreal Engine & Art test tips - Part 01

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Richard Gardner
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Evening People!Everything is back to normal now, been finishing up a lot of management stuff and making some small progress on my personal work again, but happy to work on it nonetheless!Also another thing that I have been working on for a long while now is finally ready to be released.Creating moss for Unreal Engine!Something that took me way longer to produce but is finally here is this little tutorial for creating moss in Substance Designer to then use this in Unreal Engine.Patreon's already got the update for this one but if you are looking to get the tutorial for yourself you can head on over here and get the PDF from the attachments: https://www.patreon.com/posts/creating-moss-32926484‍The reason why it took so long is also because I switched programs in the middle of producing it from Photothop (I know...) to Affinity Publisher, this has helped a lot with speeding up the process. Hopefully with this new template I speed up the process of making tutorials in the future too!Thumbnail updateAnd another minor thing I wanted to do for a while now is making an animated version for the thumbnails for my blog posts, so here is the first version! I'm maybe also thinking about adding more details from the content of the blog on it too, so f you have any ideas or suggestions, please let me know.More ways to engage with peopleLastly, this is something I want to focus on for this year too. I feel like I can do more to engage and help people through my Patreon, so one of the new things that I will try going forward are things to expand on this. The first thing I will give a try is making a poll to decide which artist that I will feature and I also want to have the option that people can suggest their own artists too, that would be awesome!So let's see how that is going to work, so if you are interested in this and more you can always check that out too.Allright, onto the tip and resources!,Creating moss for Unreal Engine!Something that took me way longer to produce but is finally here is this little tutorial for creating moss in Substance Designer to then use this in Unreal Engine.Patreon's already got the update for this one but if you are looking to get the tutorial for yourself you can head on over here and get the PDF from the attachments: https://www.patreon.com/posts/creating-moss-32926484The reason why it took so long is also because I switched programs in the middle of producing it from Photothop (I know...) to Affinity Publisher, this has helped a lot with speeding up the process. Hopefully with this new template I speed up the process of making tutorials in the future too!Thumbnail updateAnd another minor thing I wanted to do for a while now is making an animated version for the thumbnails for my blog posts, so here is the first version! I'm maybe also thinking about adding more details from the content of the blog on it too, so f you have any ideas or suggestions, please let me know.More ways to engage with peopleLastly, this is something I want to focus on for this year too. I feel like I can do more to engage and help people through my Patreon, so one of the new things that I will try going forward are things to expand on this. The first thing I will give a try is making a poll to decide which artist that I will feature and I also want to have the option that people can suggest their own artists too, that would be awesome!So let's see how that is going to work, so if you are interested in this and more you can always check that out too.Allright, onto the tip and resources!

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