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weekly blog
1/22/2020

[#87] Personal work update & Blender Bevel Modifier

87

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Dominique Buttiens
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I hope you all are doing well this week and had a lot of creative energy! I had a pretty good week myself, working on my personal project for a longer time again adding some details and trying we new things like the water that flows within the floor and making the large room and trying some unique meshes and compositions.But more on that can be found in the next section.,So it's been a while since I did an update on my personal work, but the reason why that is is because I'm doing a lot of experimenting with smaller details that either fit or don't fit the design of the entire set.The following stuff is all with heavily WIP lightmaps though. I've been mainly focused on making all the pieces feel cohesive and are the same design while staying away from the more industrial look that so many sci-fi environments have. This has been a super tricky process as I constantly felt that the details are either to big or break the design language.I also had some fun adding and testing some of the decals a bit more that I did in the beginning of this project, I will need to rearrange and finish that trim/decal sheet pretty soon before moving on to all the pieces. But that is something for the future once I sort of finished all the basic modelling of the different pieces.Just to keep in mind, designing and iterating like this takes a lot of time and is better left for the concept stage where this allows you for quicker iteration and experimentation.But I'm having fun modelling and experimenting with this, and that is what personal work is all about.

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