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weekly blog
4/23/2020

Beyond Extent release time! & Fake lightshafts in Unreal Engine

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Nicole Azzopardi
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Release time!It's finally time for this, the site it live! At this point I might have been overselling it by talking about it for soo often, but I'm glad that the moment it finally here and I'm glad with the first iteration of this platform that will hopefully grow into something more over time.Special thanks!I just want to take the time here to thank all the people that were involved for making this happen and most importantly my supporters who have been making this thing possible from both a mental and financial perspective and I will do my best to expand the sharing of knowledge and how we can help people grow in the future!How about the future?So nothing really is going to change all that much, a huge part is of pressure is relieved from my shoulders by only having to post on one platform and reducing the time spend on that, there are however a ton of features that I have been thinking about for the site itself but those will slowly but surely be added at some point, stuff like a members (Patreons) only section, comment section on the blog pages, improvements for reading tutorials and the blog, and many more... but more on that in the future! For now what I want to do personally is spend my time finding a way to automate a bunch of stuff in the background to open up my own schedule even more and to make more time for my personal work, additional tutorials and helping people.I treat this just as the beginning of this and not as a finished product, and I'm super excited about the future! And I hope you are too.,Fern WINow that the bulk of he work is done on the website and we got a good base going on it's time to open up my personal schedule a bit more and add some variation to it again, so I've started picking up my old personal project again and started building some of the pieces again. I really wanted to work on some more foliage again after this long downtime so decided to start with the ferns.I've been spending a lot of time on getting the highpoly meshes to feel right so I get enough detail out of them so I can slowly but surely start building up my asset library again and start using these assets in upcoming scenes at some point too, and save myself a ton of time.‍

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