This week in Environment Art

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146

Turning tileables textures into geometry, a new article breakdown release, and more...
A Beyond Extent
collaboration with
Timothy Dries
Made possible by our Patreons

Looking for your favourite section? Head on over there instantly.

FEATURED BY US

Let's do some house keeping first, a focus on some of our own resources as well as some new additions.

podcast
Discussing Ghosts of Tsushima's environment art and how we balance our personal and work time...
resource
Discussing Ghosts of Tsushima's environment art and how we balance our personal and work time...
article
For the Beyond Extent Challenge this team created an amazing Lich's Shrine, they go deeper into this little breakdown on how they achieved a beautiful result.
New article release - Creating a lich's shrine

For the Beyond Extent Challenge this team created an amazing Lich's Shrine, they go deeper into this little breakdown on how they achieved a beautiful result.

COMMUNITY 
SPOTLIGHT

A selection of beautiful and recently finished pieces that members of our community worked on.
Make sure to check out there hard work and throw them a like or follow!

Star Wars fanart - catchup blog - Ioana Oprisan
Nordic Forest - UE4 - Guillem Pavón Falcón

Hero's Sword - Tom Calcoen
A Game about a Flame - Gameplay Shots - Samir Riecke
Shinjuku Street - Props  - Johann William Löffler
Rikku Vending Machine - Gordon (GEO) Neill

FEATURED 
ARTIST

Our weekly patreon vote brings you one special artist that inspires us all out there.

WEEKLY TIP

Delivered on weekly basis and compiled on a monthly basis, bringing you the best knowledge for Environment Art.

NEWLY 
DISCOVERED

Bringing you a fresh collection of inspirational art from all over the world, these artists are just a selection from the tons and tons of amazing artists working on their awesome environments.

Send us your suggestions or your own work to:Timothy.dries@beyondextent.com

Sci fi Facility Unreal Engine 4 - Vasiliy Poryagin
Shoe Maker's Corner - Anton Syrvachev
Surveillance room - Neel Parekh
Simulated rubble - Alex Beddows
Den - Unreal Engine 4 - John Teodoro
Moroccan Courtyard - Alina Gromova
[UE4] Environment Level Art - Vault - María Martínez
Late 1800s Environment Assets - Mustafa A. Ali
ArtStation - Explore -
Space Opera Variation - Vincent Moubeche
Lost and Found - Silke Van Der Smissen
Aspiration - Stylised Environment UE 4 - Mickael Starantino

RESOURCES SECTION

Newly added resources to help you grow, inspire you and just push you to the next level in your journey to the top.

VIDEOS, PRESENTATIONS, AND MORE
UE4 - Tutorial - Painterly Post Processing - Matthijs Verkuijlen
ARTICLES, ASSETS, ETC...
Orb Brush Pack - Orb (Michael Vincente)
Realistic vs. Stylized: Technique Overview - Kim Aava